StaudSoft's Synthetic World Beta

StaudSoft's Synthetic World Beta

Mixed · 26 reviews

58% positive (15 / 26)

Screenshots

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Description

Welcome to StaudSoft's Synthetic World! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed.

Released

February 9, 2015

Price

$9.99

Platforms

macOS · Linux · Windows

Developer

StaudSoft

Publisher

StaudSoft

Last sync

September 25, 2026

About

An open world sandbox game and a testbed for AI research.
Explore the world, build your own tools and fight monsters!

This is a work in progress title! We are still actively developing it (This means it has bugs, but the features will grow and you can take part in the developing process by posting your ideas)World
Complete Dynamic World
Everything you see in the world can be changed! The blocks are much smaller and complexer than in other games!

Fight Monsters
With a state of art animation system every NPC moves smoothly through the landscape!

Build Tools
Use advanced build tools to create your own world. Objects can be composed by using of shapes, ramps, voxel blocks, transparent blocks, grate like textures, ...

Plant Simulation
This game proves a complete plant simulation. You can collect seeds, grow your own plants and the harvest them

Water Simulation
The water is totally dynamic. It can be collected by the player and placed again.
Gameplay
Multiplayer
This game has full multiplayer support. Use the custom made level editor to create custom maps for multiplayer.

Weapons
Use a lots of different weapons to fight the monsters in single player mode or your opponents in the multiplayer mode!

Hint for parents: There is no blood in this game. You do not fight humans. And scary monsters like the zombie can be disabled in the settings. A peaceful mode is available. If you think that you need more features to protect your children, feel free to contact us, we will implement them!Engine
High End Rendering Engine
The engine supports HDR, Parallax Occlusion, Deferred Rendering, Animation Blending, Dynamic Lights, Voxel Rendering, Day and Night cycle, Particle Simulation, Water Effects, Motion Blur, ...

Physic Engine
We use the Bullet Physic Engine to create realistic physical behavior!

Modding Support
We use the Bullet Physic Engine to create realistic physical behavior!
Development Policy
And last but not least our goal is it to be nice to the gamers. This means:
We will not break your maps when we release a new version of the game!
The mod support will also be backwards compatible. So if you write a mod for this game this will also work in future version!
We have a demo version. If you are unsure just try it out!Comprehensiv Feature List
A C++ based game engine (we created our own engine)
Lua-based modding support (in progress)
Beta Multiplayer
Motion captured animations
Infinite Landscape
Create your own landscape via a heightmap and vegetation density map
Special multiplayer editor with which you can create maps!
A lot of different block types (see wiki)
Pregenerated landscape: You can start playing the game in seconds!
Special shapes: Cylinder, Ramp, Arch, ...
Torches, lamps, camp fires (with dynamic shadows)
Chests
Doors
Boat
Water simulation
Electric wires (LEDs, buttons, ...)
Growing of plants and trees
A bed
Weapons (stick, sword, pistole, machine gun, grenade launcher, shotgun, sniper rifle)
A lot of different monsters: bears, zombies, wolves, sheeps, red deer, spiders, monkeys
Dungeons: natural and man made.
Dungeons with monsters, chests and furniture
Ruins
3D scanned stones
Grids
Paintings
Signs
Different types of landscapes
Caves
Ruins
Fire simulation
Heat simulation
Crafting via recipes
Voxel renderer
Deferred Rendering System
HDR Renderer
High End Animation System
Bullet Physic Engine
In-Game Entity Editor
Day and night cycle
Sky rendering system (physically correct)
Master of materials (some blocks have submaterials)
And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.
What we are planning:

Top-Research Level AI System, which will create cities, npc and a complete dynamic world!
Full-World Simulation: No more culling! A complete world with thousands of active NPC's is simulated.
Faster update (we want to be abled to drive with a car in the game)
Electronics: CPU, Keyboard, LCD
Even better mod support, documentation
Cars and other vehicles
Automatic generated buildings and better ruins
Train / Minecart
Automatic generated quests
Multiplayer modes: Capture the Flag, Conquest, Team Deathmatch
When the graphics cards support it, we will use real-time raytracing!
If you unsure just check out the demo!

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