Greedspire

Greedspire

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Screenshots

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Description

A push-your-luck roguelike about pure greed. Descend a gold-cursed 100-floor spire, enchant any gear to +20-or shatter it forever-and choose on every floor: move on with your loot or stay for richer, deadlier rooms. Death erases the run, but the Hall of Fame remembers.

Platforms

Windows

Developer

arcanabytes

Publisher

arcanabytes

About

HOW DEEP WILL YOUR GREED TAKE YOU?

Greedspire doesn't fight you. It tempts you.

Every floor of the spire hides ten fog-shrouded rooms. Clear four, and the way down opens: bank your gold, gear up, descend. But the spire always whispers the same thing: one more room. Rooms five through ten pay better. They also hit harder. Nobody makes you open them. You will anyway.

There is no way back. The only way out of Greedspire is down.

CHOOSE YOUR OWN RISK - EVERY SINGLE FIGHT

Before each battle, a timing bar decides your fate - and you decide the timing. Stop it safe for a x1 fight, or catch a razor-thin window for x2 or x3: more enemies, more pressure, and far, far more gold. That half-second of nerve is the whole game in miniature: how greedy are you feeling right now?

FIGHT FAST. CHOOSE SLOWLY.

Combat is a lightning-fast auto-battle where your build does the fighting - and you make the clutch calls. Unleash your hero's signature ability, crack a one-per-floor weapon art, or slam an Execution Oil for one guaranteed, fight-ending critical. Every cleared room drops loot, and every trophy is a real decision: equip it, stash it, or fence it for gold. Seven equipment slots. 700 treasures with randomized rolls. Zero mercy for hoarders.

FORGE IT TO +20. OR WATCH IT SHATTER.

Any weapon, any armor, any ring - every piece you carry can be enchanted all the way to +20, multiplying its power up to +360%. The first three taps are safe. Every strike after that is a test of nerve - and failure destroys the item forever, leaving you half its worth in shards. Your +9 blade is one scroll away from godhood and one scroll away from dust, and the spire knows exactly which one you'll believe in. The greediest decisions in Greedspire aren't made in combat. They're made at the anvil.

GREED IS A CHOICE. WE MADE IT A BUTTON.

After every cleared floor, the game offers exactly two options: UPGRADES & SHOP - bank your loot, gear up, and take the stairs down… or GREED SPIRE - stay on this floor and push into its deadlier rooms for escalating rewards. Most runs don't end because the spire was too strong. They end because you pressed the second button one time too many.

FIVE SINNERS. ONE SPIRE.

  • Giltbound - the safe opener whose rusted blade turns caution into momentum
  • Aurum Seer - reads the spire's greed and squeezes every rich reward dry
  • Iron Votary - patience made iron: restraint today, a guaranteed crit tomorrow
  • Veil Dancer - thrives on low risk, punished for recklessness - the anti-greed gambit
  • Debtweaver - bends every price in the spire's economy in their favor

Five starting builds, five rule-changing passives, five completely different answers to the same temptation.

DESCEND THROUGH A DROWNED ECONOMY

100 floors. Five realms of a civilization that worshipped gold until gold answered back: the Rusted Gate, the Tithe Catacombs, the Sunken Treasury, the Gilded Abyss, and the Crown Vault. Ten bosses stand the watch - from the Coinwarden at the gates to the Heart-Crowned Sovereign at the very bottom, ready to audit your run in blood.

DEATH IS TOTAL. FAME IS FOREVER.

When your hero dies, everything goes: gold, gear, enchants, depth. No meta-currency drip, no account power - the next hero starts from nothing but your own nerve and knowledge. All that survives is the Hall of Fame: ten legendary corpses, ranked forever. Getting on that list means beating heroes you yourself built. Staying on it means going deeper next time.

KEY FEATURES

  • Push-your-luck core loop: descend with your loot, or linger on every floor for richer, deadlier rooms
  • Set your own difficulty every fight by stopping the risk bar at x1, x2 or x3
  • High-risk enchanting: hone any gear to +20 for up to +360% power - one failed strike destroys it forever
  • Fast auto-battles with clutch hero abilities, item actives and combat provisions
  • 700 items across 7 equipment slots with randomized rolls - every run builds different
  • 5 heroes with rule-changing passives and their own risk appetites
  • 100 floors, 5 hand-crafted realms, 10 bosses
  • True permadeath, zero account power creep - and a top-10 Hall of Fame
  • Short, dense runs built for "one more hero"

The spire is patient. It has all the gold in the world - and it knows exactly what you'll do to get it.