Stuff to do

Stuff to do

Mixed · 2 reviews

50% positive (1 / 2)

Screenshots

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Description

A puzzle horror game inspired by the works of David Lynch and Harlan Ellison. Three developers disappeared inside their own game. Now you are stuck in it as well. Find them and discover what happened. Do stuff. Check your pulse. Escape the rabbit hole.

Single-player

Released

July 23, 2026

Price

$8.99

Platforms

Linux · Windows

Developer

RexCorp

Publisher

RexCorp

AdventureCasualIndieDetectiveEscape RoomExplorationFirst-PersonHidden ObjectHorrorImmersive SimInvestigationMultiple EndingsMystery

About

You are PLAYER_

_and the BOARD needs to solve the case of the missing DEVELOPERS.

An abandonware_

_will be your place of investigation. Explore it, find out what happened during development and finish the tasks while a hidden path appears before you.

Stuff to do_

_How much stuff? You don't know. The important question is: why?

Remember not to get overwhelmed.

Use the DEVICE, your GESTURES and other OBJECTS. Did you leave something behind? Maybe, and it is that doubt the one that will alter your perception. Your vision will change and so will the space. Some things might appear out of nowhere, or maybe it is just your mind playing tricks. Who knows? Your perception will be tested and new things could be lurking around you. Just remember to breathe and... Check your pulse.

What will happen to you?:

  • Point and click movement inspired by classics like Myst. The game encourages you to explore it to solve the mistery of the developers.
  • Experimental minimalist gameplay: just the mouse (with a scroll wheel). No menus. Find out the rest.
  • 80% puzzle solving, 20% survival.
  • Logical puzzles: with different levels of difficulty that will force you to pay attention and use your senses.
  • Retro style. Less is more and here the atmosphere demands it.
  • Color-based interactions. No highlight button.
  • An atmosphere inspired by the works of David Lynch and Harlan Ellison.
  • Non-jumpscare horror with an emphasis on environment and narrative.
  • Playing with unease in order to create an intriguin experience. Who knows how far the rabbit hole goes.