WEAVE combines the UVs and texture maps of multiple 3D models into one shared atlas set. If your models use separate texture sets, import them together: WEAVE repacks their UV islands into one layout and builds a separate atlas for every selected map, such as Albedo, Normal, or Roughness.
Import glTF/GLB, OBJ, STL, FBX, and other common formats. Choose a square output resolution from 256×256 to 8192×8192, padding, and an input UV channel. Use standard material maps, custom RGBA maps, or channel-packed maps such as ORM and Unity HDRP Mask Map. This lets you consolidate several 4K texture sets and choose whether to retain more detail or reduce resolution for a lighter asset.
Preview the source models, UV layout, individual map channels, and final 3D result before export. Export the model with updated UVs, the atlas textures, or both, and save reusable projects for later changes. WEAVE is useful for game assets, visualization, and texture optimization for mobile platforms. Everything runs locally, and source files are never modified.