
Tower Lab
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Description
Enemies have no health, push them off instead. Weaponize physics in this roguelite tower defense game. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Platforms
macOS · Windows
Developers
Devon Powell, Xueer Zhu
Publishers
Devon Powell, Xueer Zhu
About
・An experimental pure physics tower defense
Enemies have no health. Every robot and projectile is a physics object.
There is NO increasing damage number in this game. Only physics powers to discover, upgrade, and combine.
Choose your tower to grow, shrink, split, merge, blow, hook, bounce, push, pull, fling, suck... objects!
・Upgrade, Reroll, Choose, Progress
Discover new towers, traps, machines, tech trees, and run-modifying cores.
Improve your run with a risk-and-reward economy system tied to how much mass you knock off.
・Sandbox experience with 5 game modes
- Roguelite Deckbuilding Campaign: strategic contraption and escalating hazard difficulties
- Standard Tower Defense Arcade: more casual and traditional gameplay
- Endless Arcade: procedurally expanding map
- Puzzle Arcade: focus on simulation and optimization
- Workshop Level Editor: build and share your own creations
・Synergies are not scripted; they happen through strategic contraption building
Bounce mines off the deflector tower panel.
Move bomb tower projectile with your fans.
Shrink robots to make them easier to push, or risk growing them to gain increased rewards.