Project: SnowBound©
A Hybrid-MMO made in a futuristic setting, where you can race or catch big air with your customized gear, and with your friends!
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Dive into Ricochet Abyss, a unique blend of tactical backpack management, hero-building, and pinball-style combat. Organize your inventory, equip powerful gear, and send your heroes ricocheting through perilous dungeons—every shot and item choice could be your key to survival!
Released
August 14, 2026
Price
Platforms
Windows
Developer
Publisher
Last sync
October 3, 2026

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The game will continue to be updated according to the following priorities:
Character Details Page
Add a detailed character information page showing how each stat is calculated, where bonuses come from(2026.8.28√), and the conditions and current progress for triggering different Mental States.(The Mental State system did not achieve the experience originally intended and has been temporarily removed from the game. 2026.8.29)
Encyclopedia
Add explanations for core mechanics, keywords, status effects, and other important game systems.(2026.8.29√)
Combat Log
Add a combat log that records and displays the major events that occur each turn, including Damage, Heal, Shield, status triggers, and more.(2026.8.31√)
Codex Improvements Add previews for higher-quality item stats and allow items to be filtered and searched by tags, making it easier to plan builds.(2026.9.2√)
Launch Trajectory Improvements
Improve the launch trajectory preview and highlight potential negative consequences along the projected path, such as dangerous terrain, traps, or other harmful effects.
Generated Item Information
When hovering over an item that can generate another item or object, also display information about what it generates.(2026.9.3√)
Additional Hover Information
Before entering a combat room, players will be able to preview the approximate stat range of the enemies inside.(2026.9.3√) Hover descriptions will also be added to elements such as box buttons and combat statistics icons.(2026.9.4√)
New Difficulty Scaling System
Before entering each new stage, players will choose a Curse that determines how the difficulty increases.
Examples include:
The goal is to let players decide what kind of risk they are willing to take, rather than relying entirely on automatic numerical scaling.
Three New Bosses
Bosses will appear within specific floor ranges instead of simply cycling randomly.
The number of possible bosses across the five major sections will be distributed as 1 / 2 / 2 / 2 / 1, giving each part of the expedition a stronger sense of progression and identity.
After entering Endless Mode, bosses will return in a randomized order.
Boss-Specific Talents
After defeating a boss, players will be able to choose a unique boss talent.
These talents will not appear again during the same run and cannot be upgraded.(2026.9.20√)
Diamond Item & Endless Mode Improvements
Diamond-quality items will be able to receive Blessings through the Statue.
A Blessing will grant a Diamond item a random, powerful bonus.
In the future, entering Endless Mode will require the player to equip at least a certain number of Blessed items, turning Endless Mode into a true late-game challenge designed around long-term progression.
Meta Progression & Achievements
Meta Progression and Achievements will be integrated into a single system.
Each expedition will contribute toward achievement progress, with rewards granted based on the milestones completed.
Rewards may include:
New Character: Elemental Priest
The Elemental Priest specializes in using Air, Fire, Earth, and Electric items to unleash powerful active skills and destroy enemies.
This update will also expand and improve both the Elemental and Flow-related item pools, allowing these builds to develop into more complete archetypes.
Enchantment System Expansion
Expand the variety of Enchantment Stones and enchantment effects.
Planned additions include:
New Character: Plague Traveler
The Plague Traveler specializes in Poison, Heal, and various potions, strengthening themselves while gradually wearing enemies down.
This update will also expand the potion system, as well as Poison- and Heal-focused items and builds.
Events & Mental State System Expansion
More events will be added throughout expeditions, with stronger connections to the Mental State system.
Choices made during these events will influence hidden attributes and can eventually trigger different Mental States, giving decisions outside of combat a longer-lasting impact on each run.
Unlock more than 150 items across 15+ hours of progression, then continue experimenting with new builds and pushing deeper into Endless Mode.
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Unique pixel art style that brings the ancient abyss to life.
Challenging inventory management — every slot matters.
A wealth of items and relics for limitless builds and strategies.
Physics-based pinball combat that rewards skill and planning.
Endless depth and replayability — each run is a new adventure.
If you love the satisfaction of building your own playstyle and the thrill of pinball-like combat, Ricochet Abyss invites you to carve out your legend in the echoing depths!