
Mozentum
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Description
procedural grabbing, swinging and momentum-based movement mechanics all wrapped in a stinky, australian themed, spiritual adventure aesthetic.
Platforms
Windows
Developer
stillZen.dev
Publisher
stillZen.dev
About
BIG FAT PREFACE
Hello you!
It’s early days for Mozentum.
Until this preface is removed, please know: you’re buying an unfinished experience… but one that I’ll be working on with every ounce of spare time I have.
For the foreseeable future, I’m committing to:
- Delivering a profound, expressive movement adventure with fortnightly (sometimes weekly… even daily) updates.
- Providing full support — responding quickly and patching issues as soon as I can.
- Making this thing as damn good as it was destined to be.
If you’ve purchased Mozentum this early — thank you. You’re helping me live my dream.
And yes… there will be hidden prizes for early players.
(More info coming soon on my YouTube channel @stillzen-dev)
GAME DESCRIPTION I want to spark that childlike sense of play and exploration in you.
within the experience you shall find:
- 7 chakras
- 7 levels
- 7 people to help w/ some juicy shadow integration.
you fall? you start again. there's no one to hold your hand but yourself... and a mushroom smoking a doobie.
Movement — But Really Good
I’ve built a movement system with:
- Procedural grabbing
- Swinging
- Mouse-based pulling power
The skill ceiling is ridiculously high — from mo(z/m)entum-based vaulting and unique sliding to diving, wallrunning, and more.
The World It’s a big, weird world — and you’re oh so small.
There's:
- Strange objects
- Stranger people
Open-mindedness is king, king.
Expect:
- Tools & trinkets
- Beings who love giving unsolicited advice
- New skills
- Sick digs (clothes)
- Maybe even enlightenment
Themes & Vibes
- Alchemy
- Spirituality
- Zen
- The importance of huffing incense twice daily.
Roadmap & Future Plans
Mozentum’s scope will grow over time:
- More quirky NPCs
- More interactivity
- More skills
- Possible multiplayer
- Van-life features (build your van, stink it up)
- Equipment (climbing gear, physics grapples, etc.)
Updated All the Time
This game is my baby. I will update it constantly and give you everything I’ve got.
PLEASE GIVE ME FEEDBACK.
- I’ll reply directly whenever I can.
- All feedback is good feedback — just keep it clean, clear, and constructive.
I’ve gone through countless trials, broken builds, and total wipeouts to get Mozentum into your hands. It’s been made on a $900 laptop by a guy living full-time in a van.
So… be ready.