Mozentum

Mozentum

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Screenshots

Mozentum screenshot 1
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Description

procedural grabbing, swinging and momentum-based movement mechanics all wrapped in a stinky, australian themed, spiritual adventure aesthetic.

Single-player

Platforms

Windows

Developer

stillZen.dev

Publisher

stillZen.dev

ActionAdventureCasualEarly AccessIndieRPG3DAction RPGCharacter CustomizationColorfulConspiracyExplorationFirst-PersonFunnyNatureParkour

About

BIG FAT PREFACE

Hello you!

It’s early days for Mozentum.

Until this preface is removed, please know: you’re buying an unfinished experience… but one that I’ll be working on with every ounce of spare time I have.

For the foreseeable future, I’m committing to:

  • Delivering a profound, expressive movement adventure with fortnightly (sometimes weekly… even daily) updates.
  • Providing full support — responding quickly and patching issues as soon as I can.
  • Making this thing as damn good as it was destined to be.

If you’ve purchased Mozentum this early — thank you. You’re helping me live my dream.

And yes… there will be hidden prizes for early players.
(More info coming soon on my YouTube channel @stillzen-dev)

GAME DESCRIPTION I want to spark that childlike sense of play and exploration in you.

within the experience you shall find:

  • 7 chakras
  • 7 levels
  • 7 people to help w/ some juicy shadow integration.

you fall? you start again. there's no one to hold your hand but yourself... and a mushroom smoking a doobie.

Movement — But Really Good

I’ve built a movement system with:

  • Procedural grabbing
  • Swinging
  • Mouse-based pulling power

The skill ceiling is ridiculously high — from mo(z/m)entum-based vaulting and unique sliding to diving, wallrunning, and more.

The World It’s a big, weird world — and you’re oh so small.

There's: 

  • Strange objects
  • Stranger people

Open-mindedness is king, king.

Expect:

  • Tools & trinkets
  • Beings who love giving unsolicited advice
  • New skills
  • Sick digs (clothes)
  • Maybe even enlightenment

Themes & Vibes

  • Alchemy
  • Spirituality
  • Zen
  • The importance of huffing incense twice daily.

Roadmap & Future Plans

Mozentum’s scope will grow over time:

  • More quirky NPCs
  • More interactivity
  • More skills
  • Possible multiplayer
  • Van-life features (build your van, stink it up)
  • Equipment (climbing gear, physics grapples, etc.)

Updated All the Time

This game is my baby. I will update it constantly and give you everything I’ve got.

PLEASE GIVE ME FEEDBACK.

  • I’ll reply directly whenever I can.
  • All feedback is good feedback — just keep it clean, clear, and constructive.

I’ve gone through countless trials, broken builds, and total wipeouts to get Mozentum into your hands. It’s been made on a $900 laptop by a guy living full-time in a van.

So… be ready.