Funfair
All the fun of the fair in the comfort of your own home! Funfair is a showcase of mini games built with the VRTK toolkit (SteamVR Unity Toolkit)

Very Positive · 97 reviews
96% positive (93 / 97)







Adapta Solva is a short puzzle platformer adventure. Play as an Adaptarian to absorb elements from magical shrines to solve puzzles and overcome obstacles. Uncover the truth behind your creation in a world laid to ruin by an unknown cause.
Released
February 14, 2024
Price
Platforms
Windows
Developers
Ares Brazelton, Twannes Claes, Malou De Paepe, Karolinka Fierloos, Dennis Skodda, Jeroen Gesquiere
Publisher
Last sync
October 8, 2026
This is an old version of Adapta Solva, one we made during our studies at Howest Digital Arts & Entertainment, there are a lot of issues with this version of the game, especially on terms of performance and clarity.
We, Para Fauna Studios, want to inform our players that we are working on a new and improved version of Adapta Solva, where the issues mentioned above have been addressed. Alongside a huge update on gameplay, level design, game feel and flow and story.
Absorb elements from magical shrines to solve puzzles and overcome obstacles in this cute and short little adventure where you follow a magical creature in a world laid to ruin by an unknown cause.

On your adventure you can collect any of the following three elements from different elemental shrines and use their unique properties and abilities to solve the puzzles and unlock the next areas.

Uncover the mysteries as you follow a magical creature capable of absorbing elements from magical shrines, as they uncover more and more about how they were created and why the world has fallen into ruin. Explore your surroundings to find ancient artifacts and items from the locals as well as murals drawn by the ancient civilization that depict the story of world.
This game was made by 6 students as a group project assignment for their third year at Digital Arts & Entertainment at Hogeschool West-Vlaanderen in Belgium. We want to give a special thanks to our supervisors, Dave Van Verdegem and Tristan Clarysse who helped us through the 11 week process of making the game.