Survive the night together. Claim your own haven, build towers, chop wood and upgrade your door while Varkolak, an ancient vampire lord, hunts you until dawn. Online co-op for 1–8 players, with roguelite upgrades and bots for any empty seat.
Night falls over Hollowmere, and Varkolak wakes up hungry. Every player claims a haven of their own: a small walled shelter with a bed, a door and room to build. Sleep to earn gold, chop wood to repair, raise towers… and survive until the sun burns the vampire to ash.
A vampire that hunts you
Varkolak is not a wave of monsters: he is a hunter. His Eye of Hunger picks a haven, his hordes rise far away and march in, and every bite makes him stronger. Get caught and you end up in the Blood Cage, unless your friends come to break you out.
Build, upgrade, survive
Six towers that turn to face the enemy: arrows, a heavy crossbow, a fire brazier, a ballista, a holy bell, and a silver cannon made for the vampire.
Turn a wooden palisade into stone, iron, silver and blessed marble. A stronger haven also earns more gold.
A sawmill, a workbench, a chapel, lanterns, and a market to trade and send resources to your friends.
Built in the wrong spot? Demolish it and get your resources back.
Roguelite upgrades at every level
Level up and choose one of three upgrade cards: faster repairs, deeper pockets, a heavier swing, gold while you sleep… Stack them and build a different hero every night.
Four heroes, one team
Bram the Carpenter, Wren the Hunter, Sister Agnes and Pip the Lamplighter, each with a skill and an ultimate of their own. Play solo with bots, or online with up to 7 friends and voice chat.
The Nights of Hollowmere
A ladder of nights, each harder than the last, on procedural maps: early wolves, swarms of ghouls, double hordes, and the Lord himself. Every night you beat unlocks new towers, buildings and cards.
Features
Online co-op for 1–8 players, with Steam lobbies, a region filter and ping. Bots fill any empty seat.
One haven per player. When yours falls, a friend can take you in.
Procedural maps that grow with the number of players.
Built-in voice chat with push-to-talk.
Hand-drawn gothic cartoon art and a spooky original soundtrack.