Kingdom of Assetia: The Clicker Game

Kingdom of Assetia: The Clicker Game

Mostly Negative · 13 reviews

38% positive (5 / 13)

Screenshots

Kingdom of Assetia: The Clicker Game screenshot 1
Kingdom of Assetia: The Clicker Game screenshot 2
Kingdom of Assetia: The Clicker Game screenshot 3
Kingdom of Assetia: The Clicker Game screenshot 4
Kingdom of Assetia: The Clicker Game screenshot 5

Description

In Kingdom of Assetia: The Clicker Game you'll be assuming the role of the Mayor of Anywhere. After a disastrous flood hit the former prime adventuring hub you'll be working on restoring the village.

Released

January 25, 2022

Price

$0.99

Platforms

Windows

Developer

Chatty Pillow

Publisher

Chatty Pillow

Last sync

September 24, 2026

About

In Kingdom of Assetia: The Clicker Game, your task is to restore the village of Anywhere - a former premier adventuring hub - to its former glory after it got hit by a major flood.

As the mayor, you will have to rebuild the village from scratch. As only a single house has been left unharmed, you'll have to start there. Upgrade the building by clicking a lot to unlock more investment opportunities and upgrades. Your income will also continue to flow while you aren't playing.

After a while of clicking the second part - idle resource production - will open up, which will greatly accelerate upgrading the buildings to the maximum level and serve as an extension to the clicker gameplay.

Features

  • hybrid between idle/clicker game and resource production
  • pretty decent 3D graphics using free assets only (see below)
  • lovely music
  • a bunch of Steam Achievements to unlock

Liner Notes

The entire game - except for most of the code - has been deliberately created using free assets from the Unity Asset Store and other free sources. As I am a single developer and not an artist I had to use store assets anyway but to challenge myself I used only assets that were offered for free.

During the Early Access period this rule has been partially - and deliberately - broken by using some paid assets I already owned anyway, although this only affects code.

A full list of used assets is included with the game.

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