Soulsland 3: Spider Invasion
After old enemies defeated, new enemy raised, Evil Giant Spider and his army has captured souls to bottle. World needs again Lord Barbarus and his skills

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On the surface, a 2D platformer right out of the '80s video game playbook. The eponymous Whim walks and jumps his way through static rooms, avoiding the baddies and other hazards, and collecting various items. But this game is so much more than that...
Step back in time to a world where colours were few, animation was slow, and everything had a distinctly 'blocky' feel. Apparently disregarding most of the last 30 years of advancement and innovation, Whim is a classic '80s platformer like grandma used to make. Just much, much bigger.
Whim has just returned to his castle home after a much-needed break. As the sole assistant to Sir Leonard Fawkes, the renowned researcher and portal expert, he has had very little time to himself for the past 8 years. Arriving into the castle bailey, Whim discovers that things are not quite as he left them. The normally bustling courtyard is eerily quiet, the air feels heavy, and strange swirling orbs are now dotted about the place. The few people that Whim can see appear to be in some kind of trance, and he can't shake the feeling that he is in danger. He needs to find Leonard.
Whim will visit many other worlds on his journey. Here are just the first four.
Sugar and spice and all things nice - that’s what this world is made of. Saccharine Ridge is a naturally-formed confectionery wonderland, consisting of various sweet-themed features such as mint forests, chocolate hills, candy caverns, honeycomb beehive and an enormous sponge cake, to name a few. This place gives new meaning to the land of milk and honey.
Towering some 100 metres above a wide blue ocean, these two towers house a car factory always working overtime. While one tower contains the assembly line itself, the other consists of various offices handling the running of the business. Camshaft Highrise also includes a loading dock below the building and scrapyard out the back, as well as a figure-8 test track suspended in the sky, looping around the two skyscrapers.
The gold rush never ends in this frontier; mainly because the stuff is practically everywhere. Fortune Junction is a prospector’s dream, consisting of a vast tract of desert and a mine shaft where precious metals can be literally picked up off the ground. It also contains a thriving Wild West-style town and bustling casino. It doesn’t matter if you lose – just grab another fistful of gold off the street and keep gambling!
On the perpetually darkened banks of a moonlit lake nestles a quiet village. Its quiet is not one of tranquility, however, but terror. Twilight Shore is a haunted realm filled with all manner of ghoulish creatures. A gothic cathedral, dwelling of the world’s more frightening denizens, stands ominously on a hill above the village, while in the depths of the murky lake many more horrors await.