From The Night
Make your way through this retro world, by dodging traps to get from the start door to the end door.

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Sent ahead alone to make a dead world breathe, you print machines, raise heat and air and turn Hearth green. But your warmth wakes a swarm beneath the ruins. Hold the line with turrets, then take the fight to its hives in tanks, walkers and gunships. Survival terraforming for 1–4 players.
Hearth is grey, airless and cold. You are the advance party, and the advance party is one: a suit, a printer, the mission's whole blueprint library, and a ship that brought you down and will never fly again. The colony comes when the planet is ready. Making it ready is your job.
Every machine you print pushes the planet a little further. Heat melts the ice, pressure thickens the air, oxygen fills it and life takes hold, through eight stages from Dead to Breathable. The sky takes on colour. The First Rain falls. The frozen sea in the valley turns to open water, and green climbs slopes that were bare rock.
Nothing is dropped from orbit. No resupply, no crates, no cache. Every frame, cell and litre comes out of the ground under your boots. Knowledge is never the gate; material is.
Life arrives as the planet warms. Striders graze where there was only dust, three-legged titans walk the horizon, and drifters ride the high winds. Not everything that comes is friendly. Cross the seas you melted by hovercraft and see what has grown on the far shore.
Hearth was never empty. A line of stones on the plain is too regular to be natural. A door waits under the shore ice. When the rain washes a cliff clean, forty metres of writing come to light. Someone built here, always in threes, everything aligned on one bearing toward a caldera on the horizon, and then they closed their doors from the inside.
Their story is told by what they left behind, never by a voice. Scan it, file it, and piece together what happened to them.
The first heat you bring stirs what was sealed beneath the ruins. Hives break the crust, their patrols hunt the dark, and at night a swarm comes for your base in waves: crawlers, lancers, burrowers, fliers and siege beasts. Print a laser pistol in your first hour. Build a line of laser, tesla, missile, mortar and heat turrets, and hold it through the night.
Choose how hard the swarm pushes when you start a world: only if provoked, standard, or relentless.
Holding the line is only half of it. Print a hover tank, a walker and a gunship, drive them into the swarm and bring each hive down, one after another, until the way to the caldera is open.
Play the whole game solo or in online co-op for up to four players. Invite friends through Steam. Everyone keeps their own suit and gear, and the planet you bring to life together is yours together.