
Super Chaos
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Description
EMBRACE/CONTROL CHAOS! Mutate your build in extreme uniquely weird ways to nuke this petri dish clean from eldritch germs in a frantic top‑down physics arcade where every mechanic is bizarre and emergent! Use strangest powers like warping walls, hexes and annihilation and be an arcane germaphobe!
Released
June 13, 2025
Price
Platforms
Windows
Developer
Anodaxia
Publisher
Anodaxia
About
What if every mechanic was conditional, extreme, emergent and unique? Not your normal roguelite.
In Super Chaos, you will nuke a petri dish in a frantic occult biophysics experiment where everything reacts, collides, bounces, implodes, and mutates.
This is a top‑down physics rogue-arcade with procedural elements, where you dash manually, attack automatically, and try to survive waves of extremely fast eldritch enemies.
You choose from 21 modular mutations before each run and 48 emergent upgrades before each level... but nothing here is boring like "+5% damage." No, every upgrade is extreme, weird, and can entirely flip your playstyle!
Choose melee, ranged, stealth, chaos, precision or even Pain as your playstyle and mix and match them in arcane ways.
Physics as a Weapon
- A giant Rock that pinballs enemies across the arena and hides you
- Rifts that pull enemies in, then implode, making you temporarily Rifted, protecting and hiding you but blocking healing
- Blasts that push them and smash enemies into walls for bonus damage… and sometimes bounce them back into you
Hex, Antihex, and Annihilation
- Wisp weapons wander chaotically, can be steered, become colored, merge together, affect every other weapon and apply Hex, making enemies insane, burning them, and giving you lifesteal
- Antihex slows enemies and makes them vulnerable to wall/rock hits
- Annihilation triggers when Hex and Antihex collide, causing lightshows
Extreme Mutation Examples
- Stay immortal as long as you walk on… corpses?
- Sacrifice your dash to gain a gravitational pull that drags every enemy toward you
- Freeze all enemies when you get hit, dealing Rift damage based on their previous velocity
- Become invisible (with the right upgrades), causing enemies to fall asleep when they can’t see you... and some enemies decay when they can't see
Arena Manipulation
- The arena pulses and shrinks
- There’s even an upgrade that lets you control the shrinking and turn the arena walls into you weapon
Style
- Eldritch visuals and unsettling sound design
- Asset‑less graphics with GPU-simulated water rendered in DX12
- Reviewers call it "unique"... but all it is is CHAOS... or, if you choose so, control