Insectoid Descent
Shoot, slice and blow your way through the relentless swarm in a top-down pixel art world. At your service is a combat drone, reclaim scrap and use refinery for health & resupply. Explore and find upgrades, defeat the hive mind.

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A unique roguelike game: refreshing interaction, fragmented random encounter, simple but interesting. The whole world is a tower, and the mission of the climber is to keep going up and write a epic with a bit hope. However, this is a strange world, and this is a journey that cannot be turned back.
Released
February 29, 2020
Price
Platforms
Windows
Developer
Publisher
Last sync
September 24, 2026
At the beginning of the design, the game made clear its unique mechanism: open content and system, fragmented interaction and narrative, and role growth in random. At present, it is preliminarily formed. I look forward to communicating with you and sharing inspiration.
Steam Community:Babel Climbers
Discord:BabelClimbers
The world is a closed tower. The mission of the tower climbers is to keep up, pass on information and history, and explore a new world.
The floor is made of bricks. Click on the dice to move randomly and talk to the characters you meet. There are plenty of possibilities in this simple way.
The combat adopts the design of time points and playing hand.
In adventure, items will always affect you and NPC characters.

A tower climber has fallen, and the next generation has already packed. All kinds of life, but never give up.